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Cell Phone Catches Fire Due to Negligence

Jul 25 2014 11:01 AM | ENZO in Articles

Samsung phone catches fire under girl’s pillow


DALLAS — A 13-year-old Texas girl was recently awoken by a smoldering Samsung cell phone under her pillow, according to a report from KDFW.
Ariel Tolfree told KDFW she placed her Samsung Galaxy S4 under her pillow as she fell asleep. Later that night, she smelled something burning.
“I didn’t think much of it, so I went back to sleep and then I woke up again and it was more prominent,” Tolfree said.
Tolfree’s dad believes the phone overheated, causing the battery to swell and ignite a small fire.
A spokesperson for Samsung told KDFW the battery inside the phone was a replacement unit and not an original Samsung battery.
Samsung’s “COMMON PHONE” battery warning states:

“Do not use incompatible cell phone batteries and chargers. Some websites and second-hand dealers not associated with reputable manufacturers and carriers, might be selling incompatible or even counterfeit batteries and chargers. Consumers should purchase manufacturer or carrier-recommended products and accessories. If unsure about whether a replacement battery or charger is compatible, contact the manufacturer of the battery or charger.”

A warning can also be found inside the phone’s manual which states covering the device with bedding or other material could restrict airflow and cause a fire:

“Covering the device with bedding, your body, thick clothing or any other materials that significantly affect air flow may affect the performance of the phone and poses a possible risk of fire or explosion, which could lead to serious bodily injuries or damage to property.”

“If anything, they should put a big warning on it, like a cigarette label, if that’s the case,” Thomas told KDFW.
Samsung said they take any instance of a battery fire “very seriously” and requested for the phone to be mailed to them for a full investigation. The company has offered to replace the phone, the bedding, the mattress and pillow.

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How Call of Duty: Advanced Warfare's Future...

Jul 25 2014 07:06 AM | imgur in Articles



At this year's E3, we were given a glimpse at what the next entry in the Call of Duty series has to offer. We saw a demo showcasing future war in Call of Duty: Advanced Warfare, with gadgets, exoskeletons, and swarms of unmanned drones. But it was a single-player demo, and so some people wondered how many of these features would make it into the multiplayer mode. Developer Sledgehammer Games has affirmed that the multiplayer is getting overhauled to include a host of significant changes, such as futuristic abilities and equipment.



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Previously on: The Walking Dead

Jul 25 2014 06:42 AM | ENZO in Articles

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Editor's Note: As always, this is a spoiler-heavy discussion of the events that take place in the latest episode of The Walking Dead. Still intend to play this yourself? Then don't read this yet!
The Walking Dead's success (and, really, the success of any of Telltale's choice-focused adventure games) falls upon how well it crafts the illusion that your choices have a meaningful impact on how the story progresses. This season has been a bit less successful at maintaining that illusion than the first, but by and large it's done a good job of establishing believable stakes for Clementine and her new group of survivors to reckon with, and provided enough seemingly important decisions for the player to make. "Amid the Ruins" is the first episode of this series that I felt failed to deliver on those elements. There are tangible dangers and some troubling choices to make, but cracks begin to form in the framework of the story almost from the beginning, and by the time the credits rolled, I found myself feeling more manipulated than intrigued by what had taken place.
Case in point: the episode's opening salvo, in which you pick up right where the last episode left off. In my playthrough, Sarita has been bitten, and I opted not to chop her arm off as the last episode wrapped up. I was regretting that decision right up until "Amid the Ruins" kicked off, expecting to suffer some terrible consequence for not having learned one of the key lessons of the last episode (I.E. the example of Reggie's missing arm). Instead, I soon discovered that the choice really didn't make much difference. Because I killed the zombie and didn't chop off her arm, Sarita escapes through the horde of walkers along with most everyone else, but ends up infected and dying by the time Clementine arrives at the planned meeting place. Upon arriving there, we find out that Kenny is steaming mad, and when Clem approaches him, he snaps, launching into a tirade about how just because she's a little girl, she doesn't get to skip out on blame when she gets people killed.
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This is odd, because apart from not cutting her arm off, Clementine didn't actually do anything other than kill the walker that attacked her. In reading up on how things would have played out otherwise, it turns out that if you cut Sarita's arm off, she ends up swarmed by more walkers and eventually dies in the middle of the fracas. That scenario feels much more like the kind of situation Kenny would blow up over, but that's not what happened in my game. In my game, Sarita is infected and dying in Kenny's arms, and he's still yelling like her death is all Clem's fault. One could chalk this up to Kenny just being angry in general, but some of the dialogue still feels too specific to fit the situation I just played through, which took me right out of the scene.


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Sony Proposes Settlement Over 2011's PSN Hack

Jul 24 2014 12:41 PM | ENZO in Articles

It's been a few years now, but remember when PlayStation Network was hacked and down for weeks? Legal consequences for the digital compromise have been working through the courts, and Sony's proposed a settlement. It'll cost the company $15 million, which translates to free games and services.
Details on how to make your claim are coming later.

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The company is offering a free PlayStation 3 or PSP game, PS3 themes, or three months of PlayStation Plus.
What you qualify for depends on your PSN status at the time, and if you participated in Sony's "Welcome Back" campaign when PSN returned, which also offered up a bunch of freebies. As for the games, it's currently Dead Nation, inFamous, LittleBigPlanet, Super Stardust HD, and rain on PS3. On PSP, it's LittleBigPlanet, ModNation Racers, Patapon 3 and Killzone Liberation. Other games will be named in the future.
Qriocity users who didn't have PSN accounts will be eligible for a free month of Music Unlimited, while Sony Online Entertainment users can receive up to $4.50 in Station Cash.
The packages have claim caps, which means you'll want to dive in ASAP. It's first-come, first-serve.
If you want some legal reading, the proposed settlement was uploaded by Polygon.


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Ron Gilbert Has Discovered Maniac Mansion's...

Jul 23 2014 07:28 AM | ENZO in Articles

One of the website ideas I've kicked around for ages is a database of video game design documents, hoping a centralized location would encourage more developers to release them. In lieu of that, I'll take adventure game designer Ron Gilbert finding "even more crap" in a Seattle storage unit he's been digging through. That crap is, apparently, the original Maniac Mansion design document, which he's published on his blog.
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According to Gilbert, there was no formal pitch or approval process as LucasArts. Instead, development just sort of...happened.
"The main purpose of this document would have been to pass around to the other members of the games group and get feedback and build excitement," said Gilbert. "I don't remember a point where the game was 'OK'd.' It felt that Gary [Winnick, co-designer] and I just started working on it and assumed we could. It was just the two of us for a long time, so it's not like we were using up company resources."
Anyone familiar with Maniac Mansion will realize how much different the proposal is from the finished game.
"If this document (and the Monkey Island Design Notes) say anything," said Gilbert, "it's how much ideas change from initial concept to finished game. And that's a good thing. Never be afraid to change your ideas. Refine and edit. If your finished game looks just like your initial idea, then you haven't pushed and challenged yourself hard enough."
One of the pages from the document is below. The rest is on Gilbert's website.
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A Speedrunner Just Beat Ocarina of Time in 18 M...

Jul 22 2014 09:00 AM | ENZO in Articles

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It probably took me more than 20 hours to finish The Legend of Zelda: Ocarina of Time when I was a kid. This weekend, it took speedrunner Cosmo Wright exactly 18 minutes and 10 seconds to see the credits.

In this case, Wright's beaten his own time. Wright's last few records for Ocarina of Time have continued to drop: 18:56, 18:40, 18:29. In speedrunning, every second counts!
As someone who moves from one game to the next rather quickly, speedrunning fascinates me. What drives a player to jump back into the same game over and over, trying to perfect every dash, slash, and exploit? My assumption is a sense of power derived from breaking a game in ways never intended, and the respect that comes with being "the best" at a game not traditionally viewed as competitive.
Rather than just speculating, though, I'll have to report back with more information later.

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Halo collection leaves hint

Jul 21 2014 11:19 AM | Logic in Articles

Halo: Master chief collection leaves hint for halo 5

At the end of this trailer it shows the Arbiter face plus he the one talking throughout the whole video, is it possible that The Arbiter is trying to find Chief in halo 5 so he can work with him again?




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The Last of US on Xbox One?

Jul 21 2014 10:32 AM | ENZO in Articles

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The Last of Us on Xbox One? Not In The Slightest, But Neil Druckmann Managed to Fool Some

Neil Druckmann was expressing joy on Twitter because of NeoGAF gifting him with a new background, but it seems he managed to ruffle the feathers as a lot of people were mistaken and thought that The Last of Us will be landing on Xbox One as well. He switched back to another background instead and probably disappointed some of Xbox One’s player base, but at least the confusion is gone. Were you fooled for even a second?


Read more at Worlds Factory



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Bungie Says It Loves Xbox and PlayStation Fans...

Jul 17 2014 04:34 PM | imgur in Articles

“Loving a good game and the hard-working developers who create it is not a console exclusive.”



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Most Bungie fans got to know the developer while it was working for Microsoft on the Halo series, which helped define Xbox in the last two console generations. Some of these fans, which stuck with Microsoft and Xbox One, are upset that Bungie has aligned itself with Sony and the PlayStation 4 for its upcoming sci-fi shooter Destiny. PS4 and PS3 owners already got a chance to play an alpha of the game, the beta will hit PlayStation consoles first, and Destiny will also have PlayStation-exclusive content.


In a recent post to Bungie’s official website, Community Manager David Dague explained that despite its new relationship with Sony, Bungie doesn’t “hate” its Xbox fans, as one fan suggested in a question.


“Loving a good game and the hard-working developers who create it is not a console exclusive,” Dague said. “Bungie has embraced many different platforms in our storied history. We have a hard time sitting still. Our goal has been to create amazing worlds and fill them with as many passionate people as possible. What we would tell you is that, if you want to explore the world of Destiny, it was built with you in mind. We make games here at Bungie. We love the people who play them equally.”


And as Head of Xbox Phil Spencer recently made clear, there’s no bad blood between Microsoft and Bungie.


Destiny launches September 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. A beta begins July 17 for PlayStation consoles, before coming to Xbox later in the month. To find out what version of the game you want to pick up, be sure to read about Destiny’s different special editions.


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Crysis 2's Cover Mechanics Are Terrifying i...

Jul 16 2014 07:11 AM | imgur in Articles

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His Spine is apparently made of elastic.


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In 2011's first-person shooter Crysis 2, much of the gameplay involves taking cover behind barricades and popping up to shoot enemies. This takes place entirely from the first-person perspective, though--there's no third-person cover like in Deus Ex: Human Revolution.

Now, we know why we never should play Crysis 2 in third person. Reddit user tasonjodd posted an animated GIF of an external view of the game's main character popping in and out of cover, and the results aren't pretty. If this image is any indication, his spine and neck are elastic.






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Of course, this isn't a ridiculous oversight on the part of developer Crytek--you were never meant to see this. A user modified the camera to get it to capture this scene, but that doesn't prevent it from being any less humorous or haunting.

Recent times haven't been as light-hearted for Crytek. Several reports have claimed that employees at the UK branch of the studio haven't been paid. According to reports, the director on Crytek's upcoming game Homefront: The Revolution also recently left the studio following the departure of 30 employees. Keep an eye on GameSpot for more Crytek news as it becomes available.



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