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Ron Gilbert Has Discovered Maniac Mansion's...

Jul 23 2014 07:28 AM | ENZO in Articles

One of the website ideas I've kicked around for ages is a database of video game design documents, hoping a centralized location would encourage more developers to release them. In lieu of that, I'll take adventure game designer Ron Gilbert finding "even more crap" in a Seattle storage unit he's been digging through. That crap is, apparently, the original Maniac Mansion design document, which he's published on his blog.
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According to Gilbert, there was no formal pitch or approval process as LucasArts. Instead, development just sort of...happened.
"The main purpose of this document would have been to pass around to the other members of the games group and get feedback and build excitement," said Gilbert. "I don't remember a point where the game was 'OK'd.' It felt that Gary [Winnick, co-designer] and I just started working on it and assumed we could. It was just the two of us for a long time, so it's not like we were using up company resources."
Anyone familiar with Maniac Mansion will realize how much different the proposal is from the finished game.
"If this document (and the Monkey Island Design Notes) say anything," said Gilbert, "it's how much ideas change from initial concept to finished game. And that's a good thing. Never be afraid to change your ideas. Refine and edit. If your finished game looks just like your initial idea, then you haven't pushed and challenged yourself hard enough."
One of the pages from the document is below. The rest is on Gilbert's website.
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View the full article



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A Speedrunner Just Beat Ocarina of Time in 18 M...

Jul 22 2014 09:00 AM | ENZO in Articles

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It probably took me more than 20 hours to finish The Legend of Zelda: Ocarina of Time when I was a kid. This weekend, it took speedrunner Cosmo Wright exactly 18 minutes and 10 seconds to see the credits.

In this case, Wright's beaten his own time. Wright's last few records for Ocarina of Time have continued to drop: 18:56, 18:40, 18:29. In speedrunning, every second counts!
As someone who moves from one game to the next rather quickly, speedrunning fascinates me. What drives a player to jump back into the same game over and over, trying to perfect every dash, slash, and exploit? My assumption is a sense of power derived from breaking a game in ways never intended, and the respect that comes with being "the best" at a game not traditionally viewed as competitive.
Rather than just speculating, though, I'll have to report back with more information later.

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Halo collection leaves hint

Jul 21 2014 11:19 AM | Logic in Articles

Halo: Master chief collection leaves hint for halo 5

At the end of this trailer it shows the Arbiter face plus he the one talking throughout the whole video, is it possible that The Arbiter is trying to find Chief in halo 5 so he can work with him again?




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The Last of US on Xbox One?

Jul 21 2014 10:32 AM | ENZO in Articles

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The Last of Us on Xbox One? Not In The Slightest, But Neil Druckmann Managed to Fool Some

Neil Druckmann was expressing joy on Twitter because of NeoGAF gifting him with a new background, but it seems he managed to ruffle the feathers as a lot of people were mistaken and thought that The Last of Us will be landing on Xbox One as well. He switched back to another background instead and probably disappointed some of Xbox One’s player base, but at least the confusion is gone. Were you fooled for even a second?


Read more at Worlds Factory



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Bungie Says It Loves Xbox and PlayStation Fans...

Jul 17 2014 04:34 PM | imgur in Articles

“Loving a good game and the hard-working developers who create it is not a console exclusive.”



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Most Bungie fans got to know the developer while it was working for Microsoft on the Halo series, which helped define Xbox in the last two console generations. Some of these fans, which stuck with Microsoft and Xbox One, are upset that Bungie has aligned itself with Sony and the PlayStation 4 for its upcoming sci-fi shooter Destiny. PS4 and PS3 owners already got a chance to play an alpha of the game, the beta will hit PlayStation consoles first, and Destiny will also have PlayStation-exclusive content.


In a recent post to Bungie’s official website, Community Manager David Dague explained that despite its new relationship with Sony, Bungie doesn’t “hate” its Xbox fans, as one fan suggested in a question.


“Loving a good game and the hard-working developers who create it is not a console exclusive,” Dague said. “Bungie has embraced many different platforms in our storied history. We have a hard time sitting still. Our goal has been to create amazing worlds and fill them with as many passionate people as possible. What we would tell you is that, if you want to explore the world of Destiny, it was built with you in mind. We make games here at Bungie. We love the people who play them equally.”


And as Head of Xbox Phil Spencer recently made clear, there’s no bad blood between Microsoft and Bungie.


Destiny launches September 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. A beta begins July 17 for PlayStation consoles, before coming to Xbox later in the month. To find out what version of the game you want to pick up, be sure to read about Destiny’s different special editions.


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Crysis 2's Cover Mechanics Are Terrifying i...

Jul 16 2014 07:11 AM | imgur in Articles

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His Spine is apparently made of elastic.


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In 2011's first-person shooter Crysis 2, much of the gameplay involves taking cover behind barricades and popping up to shoot enemies. This takes place entirely from the first-person perspective, though--there's no third-person cover like in Deus Ex: Human Revolution.

Now, we know why we never should play Crysis 2 in third person. Reddit user tasonjodd posted an animated GIF of an external view of the game's main character popping in and out of cover, and the results aren't pretty. If this image is any indication, his spine and neck are elastic.






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Of course, this isn't a ridiculous oversight on the part of developer Crytek--you were never meant to see this. A user modified the camera to get it to capture this scene, but that doesn't prevent it from being any less humorous or haunting.

Recent times haven't been as light-hearted for Crytek. Several reports have claimed that employees at the UK branch of the studio haven't been paid. According to reports, the director on Crytek's upcoming game Homefront: The Revolution also recently left the studio following the departure of 30 employees. Keep an eye on GameSpot for more Crytek news as it becomes available.



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WWE 2K15 Reveal

Jul 15 2014 09:14 AM | ENZO in Articles

WWE 2K15 Pre-Order Bonus Revealed as Sting
Anyone who pre-orders the title on PS4, Xbox One, PS3 or Xbox 360 will receive two versions of the character, the first modeled off Sting in his black and white face paint guise from WCW Monday Night War, while the other shows off the blond-coiffed look he displayed before.
"The only thing for sure about Sting is nothing's for sure, except my debut in WWE 2K15," said Sting. "I'm honoured to have my legacy immortalised in a video game. It's showtime!"


The latest installment in the popular franchise is set to hit PS4, Xbox One, PS3 and Xbox 360 on October 28 in North America and on October 31 internationally.

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Sony Reviving Your Favorites

Jul 14 2014 06:09 AM | imgur in Articles

Sony Hasn’t Closed the Door on Reviving Your Favorite Characters

Who would you like to see make a comeback?


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PlayStation has had a few famous characters associated with its consoles: Spyro, Crash Bandicoot, Jak and Daxter, and others we remember fondly and haven’t seen in years. But Sony might be ready to bring some of them back.

"In concept, it is something we've been thinking about and discussing, and this is a shift for us,”

Sony Computer Entertainment president and group CEO Andrew House told The Telegraph when asked if we’ll ever see Sony revive Crash Bandicoot or Spyro the Dragon. “We've started to say that maybe there isn't anything wrong with going back and looking at characters that people still talk about, that were a big part of either their childhood or their youth. I definitely wouldn't close the door on that."

It’s great to hear to Sony is willing to look back and see which of its characters are worth revisiting, but a new Crash Bandicoot of Spyro game specifically is not something that’s up to Sony alone. Activision owns the rights for both series. Spyro is still a huge earner for the company in the form of spin-off Skylanders, and last year Activision indicated that it’s still interested in bringing Crash Bandicoot back to life.

So it’s not as if all Sony has to do is ask nicely. In fact, Activision is guarding the Crash Bandicoot license so closely, it won’t even allow it to be part of a fan art design contest Naughty Dog is running in celebration of its 30th Anniversary art book.

Jak and Daxter on the other hand is still owned by Sony, and with the exception of PlayStation Move Heroes, we haven’t seen a new game starring those characters since 2009.

Which PlayStation and PlayStation 2 characters would you like to see in a new game on the PlayStation 4? Let us know in the comments below.

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Neversoft Merges with Infinity Ward

Jul 13 2014 10:39 AM | imgur in Articles

Tony Hawk Studio Neversoft Burns Iconic Logo to Mark Merger With Infinity Ward

The end of an era is marked by flame.


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Neversoft as we know it is no more. The studio that brought us the Tony Hawk series of skateboarding games has officially merged with Call of Duty developer Infinity Ward. Parent company Activision describes the new developer as a "super-studio."


But Neversoft didn't just fade away. To mark their last day in the Neversoft office, employees burned an effigy of the studio's iconic eyeball logo. Additionally, Neversoft founder Joel Jewett gave each employee a cool-looking knife engraved with the developer's logo. Jewett is retiring alongside studio director Scott Pease with the end of Neversoft.



Activision announced the merger in May. CEO Eric Hirshberg explained the move as a result of the increasing collaboration between Infinity Ward and Neversoft on Call of Duty games. "As you know, Neversoft and Infinity Ward teamed up for the development of Call of Duty: Ghosts," Hirshberg said at the time of the announcement. "And through that process, it became clear that the two studios have very complementary skill sets. Between these two excellent studios, it seemed like a single 'super-studio' could emerge."


The new Infinity Ward-Neversoft developer will keep Infinity Ward's name and logo.


Neversoft most recently worked on last year's Call of Duty: Ghosts. It was primarily responsible for developing the Extinction mode in that game. Considering that Call of Duty is now on a three-year development cycle, the new Infinity Ward is probably working on a game to be released in 2016. Sledgehammer Games is releasing Call of Duty: Advanced Warfare this November, and Treyarch is likely developing a Call of Duty for release in 2015.



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Xbox One vs. PS4 Resolution

Jul 12 2014 01:41 PM | imgur in Articles

Xbox One vs. PS4 Resolution: Microsoft Challenges You To Spot The Differences on TV Smaller Than 60"

UK marketing executive acknowledges, however, that Microsoft faces a "perception challenge" against the PlayStation 4 as it relates to power of the console.


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Microsoft has yet again weighed in on the 1080p/60fps debate that is circling around the Xbox One. UK marketing executive Harvey Eagle says in a new interview that gamers would be challenged to see the differences in resolution and frame rate for Xbox One and PlayStation 4 games on a 60-inch or smaller TV.

"If you put third-party games side-by-side that are running at slightly different resolutions or frame rates, then unless you are using a screen that's more than 60 inches big, I defy you to really see the difference," Eagle told CVG. "I personally struggle to see the difference."

Though Eagle maintains that he doesn't really see the difference, he did acknowledge that the widely held belief that Sony's PlayStation 4 is a more powerful console than the Xbox One is a challenge that Microsoft needs to overcome.

"I think it's a perception challenge, absolutely," Eagle said. "It's important, certainly. It's something the media has certainly picked up on. If that leads to the perception that one machine is more powerful than another, then it's important, and we're trying to allow developers to bring games to Xbox One at the highest resolution and frame rate as possible."

There has been no shortage of examples of high-profile multiplatform games running in higher resolution on PS4 than Xbox One, but it may not always be this way. One way that Microsoft is tackling this issue is through the recent Xbox One June SDK, which boosts console GPU power, Eagle said. "There is some GPU power that can be allocated to Kinect that we're now freeing up for developers if they want to increase the fidelity of their games," he explained. "I want to point out though that this is absolutely up to the developer on how they deploy the power."

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