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The Newest FREE Game in GWG

Aug 01 2014 05:09 PM | ENZO in Articles

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  • Requires Xbox Live Gold membership
  • Two free games released per month.
  • Only one free game available at any given time
  • Free games available on the 1st and 16th of each month
  • Free game must be downloaded during the offer period
  • Games can be kept forever, even if your Xbox Live Gold membership expires
  • Once downloaded for free, games can be redownloaded at any point in the future at no charge
  • Games with Gold will run on Xbox 360 and Xbox One indefinitely

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Available August 1-August 15, 2014

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Facebook Goes Down, 9-1-1 Lights Up

Aug 01 2014 12:26 PM | ENZO in Articles

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Facebook was down for about a half an hour around noon Friday, prompting a flood of 911 calls.
The Clarion-Ledger reported that people took their Facebook frustrations to law enforcement.
The LA County Sheriff’s Office in California even Tweeted about it, saying this is not an issue for law enforcement.

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During the outage, most users were seeing an error message when they attempted to log in:
“Sorry, something went wrong. We’re working on getting this fixed as soon as we can.”
According to the Facebook status page, Facebook acknowledged the error at 12:01 p.m.:
“Facebook is currently experiencing an issue that is affecting all API and web surfaces. Our engineers detected the issue quickly and are working to resolve it ASAP. We’ll update shortly.”
As of 12:35 p.m., Facebook was back online. It remains uncertain why it went down.

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Crytek Sells Homefront to Deep Silver

Jul 31 2014 06:30 PM | ENZO in Articles

Homefront is switching hands yet again. First, it was from THQ to Crytek. Now, publisher Deep Silver has wholly acquired the franchise, including all creative assets for Homefront: The Revolution from Crytek. Development on the game is being moved to a new studio, Deep Silver Dambuster Studios.

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The news comes in the wake of Crytek struggling to pay employees and finance projects. We haven't talked about Crytek's issues much on Giant Bomb, but the studio's deep troubles have been well documented by Jason Schreier at Kotaku.
Homefront: Revolution had been under the care of Crytek UK. It's unclear if the original development staff will relocate to Deep Silver Dambuster Studios, or if the game will suffer any delays.
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A Sobering Conversation About Mobile Gaming

Jul 30 2014 09:58 AM | ENZO in Articles

This famous conversation from Clive Barker's Hellraiser seems to sum up mobile games today:

Pinhead: The box... you opened it, we came.

Kirsty Cotton: It's just a puzzle box!

Pinhead: Oh no, it is a means to summon us.

Kirsty Cotton: Who are you?

Pinhead: Explorers... in the further regions of experience. Demons to some, angels to others.

Kirsty Cotton: It was a mistake! I didn't... I didn't mean to open it! It was a mistake! You can... GO TO HELL!

Female Cenobite: We can't. Not alone.

Pinhead: You solved the box, we came. Now you must come with us, taste our pleasures.

Kirsty Cotton: Please! Go away and leave me alone!

Pinhead: Oh, no tears please. It's a waste of good suffering!

The Room is an anomaly. Trends suggest the path to success on phones and tablets is free-to-play, but Fireproof Games charged $1.99 for The Room in 2012. Even as free-to-play continued to dominate, as Candy Crush Saga ripped through the charts, Fireproof launched The Room Two at $1.99.
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Change the Luxury You Know

Jul 29 2014 05:52 PM | ENZO in Articles

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EA Reveals New Subscription Service on Xbox One

Jul 29 2014 02:34 PM | ENZO in Articles

Electronic Arts has a new idea for a gaming subscription service, and it's called EA Access. Currently exclusive to Xbox One, EA Access grants entry to a back catalog of EA games inside The Vault, a 10% discount on purchasing games and DLC digitally, and access to retail games five days before release.

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Starting today, it's rolling out to Xbox One users, and signups occur through the EA Access Hub app.
Users can choose between a monthly ($4.99) or annual ($29.99) subscription fee, and the first wave of games loaded into the The Vault include Peggle 2, Battlefield 4, Madden NFL 25, and FIFA 14. Those games have been handpicked for the beta, however, and it's unclear if games in The Vault will stay for limited periods, rotate, or eventually have time limits associated with them. For now, it's unlimited, while EA sees how people respond to the program.
I have to imagine paying a few dollars to start playing Dragon Age: Inquisition nearly a week before release is going to be awfully tempting, especially since your progress will be saved. Any takers?
If successful, it's likely EA Access becomes available elsewhere, but no details on that just yet.
More specifics on EA Access are available through a FAQ on the company's website.

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Cell Phone Catches Fire Due to Negligence

Jul 25 2014 11:01 AM | ENZO in Articles

Samsung phone catches fire under girl’s pillow

DALLAS — A 13-year-old Texas girl was recently awoken by a smoldering Samsung cell phone under her pillow, according to a report from KDFW.
Ariel Tolfree told KDFW she placed her Samsung Galaxy S4 under her pillow as she fell asleep. Later that night, she smelled something burning.
“I didn’t think much of it, so I went back to sleep and then I woke up again and it was more prominent,” Tolfree said.
Tolfree’s dad believes the phone overheated, causing the battery to swell and ignite a small fire.
A spokesperson for Samsung told KDFW the battery inside the phone was a replacement unit and not an original Samsung battery.
Samsung’s “COMMON PHONE” battery warning states:

“Do not use incompatible cell phone batteries and chargers. Some websites and second-hand dealers not associated with reputable manufacturers and carriers, might be selling incompatible or even counterfeit batteries and chargers. Consumers should purchase manufacturer or carrier-recommended products and accessories. If unsure about whether a replacement battery or charger is compatible, contact the manufacturer of the battery or charger.”

A warning can also be found inside the phone’s manual which states covering the device with bedding or other material could restrict airflow and cause a fire:

“Covering the device with bedding, your body, thick clothing or any other materials that significantly affect air flow may affect the performance of the phone and poses a possible risk of fire or explosion, which could lead to serious bodily injuries or damage to property.”

“If anything, they should put a big warning on it, like a cigarette label, if that’s the case,” Thomas told KDFW.
Samsung said they take any instance of a battery fire “very seriously” and requested for the phone to be mailed to them for a full investigation. The company has offered to replace the phone, the bedding, the mattress and pillow.

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How Call of Duty: Advanced Warfare's Future...

Jul 25 2014 07:06 AM | imgur in Articles

At this year's E3, we were given a glimpse at what the next entry in the Call of Duty series has to offer. We saw a demo showcasing future war in Call of Duty: Advanced Warfare, with gadgets, exoskeletons, and swarms of unmanned drones. But it was a single-player demo, and so some people wondered how many of these features would make it into the multiplayer mode. Developer Sledgehammer Games has affirmed that the multiplayer is getting overhauled to include a host of significant changes, such as futuristic abilities and equipment.

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Previously on: The Walking Dead

Jul 25 2014 06:42 AM | ENZO in Articles

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Editor's Note: As always, this is a spoiler-heavy discussion of the events that take place in the latest episode of The Walking Dead. Still intend to play this yourself? Then don't read this yet!
The Walking Dead's success (and, really, the success of any of Telltale's choice-focused adventure games) falls upon how well it crafts the illusion that your choices have a meaningful impact on how the story progresses. This season has been a bit less successful at maintaining that illusion than the first, but by and large it's done a good job of establishing believable stakes for Clementine and her new group of survivors to reckon with, and provided enough seemingly important decisions for the player to make. "Amid the Ruins" is the first episode of this series that I felt failed to deliver on those elements. There are tangible dangers and some troubling choices to make, but cracks begin to form in the framework of the story almost from the beginning, and by the time the credits rolled, I found myself feeling more manipulated than intrigued by what had taken place.
Case in point: the episode's opening salvo, in which you pick up right where the last episode left off. In my playthrough, Sarita has been bitten, and I opted not to chop her arm off as the last episode wrapped up. I was regretting that decision right up until "Amid the Ruins" kicked off, expecting to suffer some terrible consequence for not having learned one of the key lessons of the last episode (I.E. the example of Reggie's missing arm). Instead, I soon discovered that the choice really didn't make much difference. Because I killed the zombie and didn't chop off her arm, Sarita escapes through the horde of walkers along with most everyone else, but ends up infected and dying by the time Clementine arrives at the planned meeting place. Upon arriving there, we find out that Kenny is steaming mad, and when Clem approaches him, he snaps, launching into a tirade about how just because she's a little girl, she doesn't get to skip out on blame when she gets people killed.
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This is odd, because apart from not cutting her arm off, Clementine didn't actually do anything other than kill the walker that attacked her. In reading up on how things would have played out otherwise, it turns out that if you cut Sarita's arm off, she ends up swarmed by more walkers and eventually dies in the middle of the fracas. That scenario feels much more like the kind of situation Kenny would blow up over, but that's not what happened in my game. In my game, Sarita is infected and dying in Kenny's arms, and he's still yelling like her death is all Clem's fault. One could chalk this up to Kenny just being angry in general, but some of the dialogue still feels too specific to fit the situation I just played through, which took me right out of the scene.

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Sony Proposes Settlement Over 2011's PSN Hack

Jul 24 2014 12:41 PM | ENZO in Articles

It's been a few years now, but remember when PlayStation Network was hacked and down for weeks? Legal consequences for the digital compromise have been working through the courts, and Sony's proposed a settlement. It'll cost the company $15 million, which translates to free games and services.
Details on how to make your claim are coming later.

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The company is offering a free PlayStation 3 or PSP game, PS3 themes, or three months of PlayStation Plus.
What you qualify for depends on your PSN status at the time, and if you participated in Sony's "Welcome Back" campaign when PSN returned, which also offered up a bunch of freebies. As for the games, it's currently Dead Nation, inFamous, LittleBigPlanet, Super Stardust HD, and rain on PS3. On PSP, it's LittleBigPlanet, ModNation Racers, Patapon 3 and Killzone Liberation. Other games will be named in the future.
Qriocity users who didn't have PSN accounts will be eligible for a free month of Music Unlimited, while Sony Online Entertainment users can receive up to $4.50 in Station Cash.
The packages have claim caps, which means you'll want to dive in ASAP. It's first-come, first-serve.
If you want some legal reading, the proposed settlement was uploaded by Polygon.

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